entity
Entity API中的第一个参数(int)均为Entity ID
get_max_health
entity.get_max_health(int entityId) : float
set_width
entity.set_width(int entityID, float width)
in_range
entity.in_range(int entityID, double range) : boolean
set_health
entity.set_health(int entityID, float health)
rotation_to
entity.rotation_to(int entityID) : Rotation
get_health
entity.get_health(int entityID) : float
hurt_time
entity.hurt_time(int entityID) : int
is_dead_no_hp
entity.is_dead_no_hp(int entityID) : boolean
is_dead
entity.is_dead(int entityID) : boolean
is_living_base
entity.is_living_base(int entityID) : boolean
EntityLivingBase
is_living
entity.is_living(int entityID) : boolean
EntityLiving
is_animal
entity.is_animal(int entityID) : boolean
is_mob
entity.is_mob(int entityID) : boolean
is_player
entity.is_player(int entityID) : boolean
is_self
entity.is_self(int entityID) : boolean
get_position
entity.get_position(int entityID) : BlockPos
get_x
entity.get_x(int entityID) : double
get_y
entity.get_y(int entityID) : double
get_z
entity.get_z(int entityID) : double
get_bounding_box
entity.get_bounding_box(int entityID) : AxisAlignedBoundingBox
获取实体碰撞箱,返回AxisAlignedBoundingBox
inventory
entity.inventory(int entityId) : ItemTable